Whenever Angelic Cub becomes the target of a spell or ability for the first time each turn, put a +1/+1 counter on it. As long as Angelic Cub has three or more +1/+1 counters on it, it has flying.
Near Mint - $1.000
Lightly Played - $800
Moderately Played - $700
Heavily Played - $600
Damaged - $500
Near Mint Spanish - $1.000
Lightly Played Spanish - $800
Moderately Played Spanish - $700
Heavily Played Spanish - $600
Damaged Spanish - $500