Enchant creature As Chromatic Armor enters the battlefield, choose a color. Chromatic Armor enters the battlefield with a sleight counter on it. Prevent all damage that would be dealt to enchanted creature by sources of the last chosen color. {X}: Put a sleight counter on Chromatic Armor and choose a color. X is the number of sleight counters on Chromatic Armor.
Near Mint - $300
Lightly Played - $200
Moderately Played - $200
Heavily Played - $200
Damaged - $200
Near Mint Spanish - $300
Lightly Played Spanish - $200
Moderately Played Spanish - $200
Heavily Played Spanish - $200
Damaged Spanish - $200