Flash When Nowhere to Run enters, target creature an opponent controls gets -3/-3 until end of turn. Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.
Near Mint - $100
Lightly Played - $100
Moderately Played - $100
Heavily Played - $100
Damaged - $100
Near Mint Spanish - $100
Lightly Played Spanish - $100
Moderately Played Spanish - $100
Heavily Played Spanish - $100
Damaged Spanish - $100
Foil Prices
Near Mint Foil - $400
Lightly Played Foil - $300
Moderately Played Foil - $300
Heavily Played Foil - $300
Damaged Foil - $200
Near Mint Foil Spanish - $400
Lightly Played Foil Spanish - $300
Moderately Played Foil Spanish - $300
Heavily Played Foil Spanish - $300
Damaged Foil Spanish - $200