Flash When Nowhere to Run enters, target creature an opponent controls gets -3/-3 until end of turn. Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.
Near Mint - $400
Lightly Played - $400
Moderately Played - $300
Heavily Played - $300
Damaged - $200
Near Mint Spanish - $400
Lightly Played Spanish - $400
Moderately Played Spanish - $300
Heavily Played Spanish - $300
Damaged Spanish - $200
Foil Prices
Near Mint Foil - $600
Lightly Played Foil - $500
Moderately Played Foil - $500
Heavily Played Foil - $400
Damaged Foil - $300
Near Mint Foil Spanish - $600
Lightly Played Foil Spanish - $500
Moderately Played Foil Spanish - $500
Heavily Played Foil Spanish - $400
Damaged Foil Spanish - $300