Whenever you cast a spell, you may put two +1/+1 counters on Witch-Maw Nephilim. Whenever Witch-Maw Nephilim attacks, it gains trample until end of turn if its power is 10 or greater.
When it awoke, it shattered the hillsides to make way for its passage.
Near Mint - $600
Lightly Played - $500
Moderately Played - $400
Heavily Played - $400
Damaged - $300
Near Mint Spanish - $600
Lightly Played Spanish - $500
Moderately Played Spanish - $400
Heavily Played Spanish - $400
Damaged Spanish - $300