Freerunning 2R (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander)
Untap all creatures you control that attacked this turn. If it's your main phase, there is an additional combat phase after this phase, followed by an additional main phase.
Near Mint - $300
Lightly Played - $200
Moderately Played - $200
Heavily Played - $200
Damaged - $200
Near Mint Spanish - $300
Lightly Played Spanish - $200
Moderately Played Spanish - $200
Heavily Played Spanish - $200
Damaged Spanish - $200
Foil Prices
Near Mint Foil - $300
Lightly Played Foil - $200
Moderately Played Foil - $200
Heavily Played Foil - $200
Damaged Foil - $200
Near Mint Foil Spanish - $300
Lightly Played Foil Spanish - $200
Moderately Played Foil Spanish - $200
Heavily Played Foil Spanish - $200
Damaged Foil Spanish - $200