At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.) Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
Near Mint - $6.000
Lightly Played - $4.800
Moderately Played - $4.200
Heavily Played - $3.600
Damaged - $3.000
Near Mint Spanish - $6.000
Lightly Played Spanish - $4.800
Moderately Played Spanish - $4.200
Heavily Played Spanish - $3.600
Damaged Spanish - $3.000