Until end of turn, cards you own that aren't on the battlefield lose all card types, costs, names, and abilities and become red sorceries named Missile that cost {R} with "Missile deals 2 damage to any target."
Near Mint - $500
Lightly Played - $400
Moderately Played - $300
Heavily Played - $300
Damaged - $300
Near Mint Spanish - $500
Lightly Played Spanish - $400
Moderately Played Spanish - $300
Heavily Played Spanish - $300
Damaged Spanish - $300