If an opponent cast a red instant or sorcery spell this turn, you may pay {W} rather than pay this spell's mana cost. Prevent the next 3 damage that a source of your choice would deal to you and/or permanents you control this turn. If damage is prevented this way, Refraction Trap deals that much damage to any target.
Near Mint - $100
Lightly Played - $100
Moderately Played - $100
Heavily Played - $100
Damaged - $100
Near Mint Spanish - $100
Lightly Played Spanish - $100
Moderately Played Spanish - $100
Heavily Played Spanish - $100
Damaged Spanish - $100
Foil Prices
Near Mint Foil - $100
Lightly Played Foil - $100
Moderately Played Foil - $100
Heavily Played Foil - $100
Damaged Foil - $100
Near Mint Foil Spanish - $100
Lightly Played Foil Spanish - $100
Moderately Played Foil Spanish - $100
Heavily Played Foil Spanish - $100
Damaged Foil Spanish - $100