When Spark Fiend enters the battlefield, roll two six-sided dice. If you rolled 2, 3, or 12, sacrifice Spark Fiend. If you rolled 7 or 11, don't roll dice for Spark Fiend during any of your following upkeeps. If you rolled any other total, note that total. At the beginning of your upkeep, roll two six-sided dice. If you rolled 7, sacrifice Spark Fiend. If you roll the noted total, don't roll dice for Spark Fiend during any of your following upkeeps. Otherwise, do nothing.
Near Mint - $600
Lightly Played - $500
Moderately Played - $400
Heavily Played - $400
Damaged - $300
Near Mint Spanish - $600
Lightly Played Spanish - $500
Moderately Played Spanish - $400
Heavily Played Spanish - $400
Damaged Spanish - $300