When Spark Fiend enters the battlefield, roll two six-sided dice. If you rolled 2, 3, or 12, sacrifice Spark Fiend. If you rolled 7 or 11, don't roll dice for Spark Fiend during any of your following upkeeps. If you rolled any other total, note that total. At the beginning of your upkeep, roll two six-sided dice. If you rolled 7, sacrifice Spark Fiend. If you roll the noted total, don't roll dice for Spark Fiend during any of your following upkeeps. Otherwise, do nothing.
Near Mint - $500
Lightly Played - $400
Moderately Played - $300
Heavily Played - $300
Damaged - $200
Near Mint Spanish - $500
Lightly Played Spanish - $400
Moderately Played Spanish - $300
Heavily Played Spanish - $300
Damaged Spanish - $200