Flash When Nowhere to Run enters, target creature an opponent controls gets -3/-3 until end of turn. Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.
Near Mint - $900
Lightly Played - $700
Moderately Played - $600
Heavily Played - $500
Damaged - $500
Near Mint Spanish - $900
Lightly Played Spanish - $700
Moderately Played Spanish - $600
Heavily Played Spanish - $500
Damaged Spanish - $500
Foil Prices
Near Mint Foil - $900
Lightly Played Foil - $700
Moderately Played Foil - $700
Heavily Played Foil - $600
Damaged Foil - $500
Near Mint Foil Spanish - $900
Lightly Played Foil Spanish - $700
Moderately Played Foil Spanish - $700
Heavily Played Foil Spanish - $600
Damaged Foil Spanish - $500