Flash When Nowhere to Run enters, target creature an opponent controls gets -3/-3 until end of turn. Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.
Near Mint - $300
Lightly Played - $200
Moderately Played - $200
Heavily Played - $200
Damaged - $200
Near Mint Spanish - $300
Lightly Played Spanish - $200
Moderately Played Spanish - $200
Heavily Played Spanish - $200
Damaged Spanish - $200
Foil Prices
Near Mint Foil - $300
Lightly Played Foil - $200
Moderately Played Foil - $200
Heavily Played Foil - $200
Damaged Foil - $200
Near Mint Foil Spanish - $300
Lightly Played Foil Spanish - $200
Moderately Played Foil Spanish - $200
Heavily Played Foil Spanish - $200
Damaged Foil Spanish - $200