Freerunning 2R (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander)
Untap all creatures you control that attacked this turn. If it's your main phase, there is an additional combat phase after this phase, followed by an additional main phase.
Near Mint - $600
Lightly Played - $500
Moderately Played - $500
Heavily Played - $400
Damaged - $300
Near Mint Spanish - $600
Lightly Played Spanish - $500
Moderately Played Spanish - $500
Heavily Played Spanish - $400
Damaged Spanish - $300
Foil Prices
Near Mint Foil - $800
Lightly Played Foil - $600
Moderately Played Foil - $600
Heavily Played Foil - $500
Damaged Foil - $400
Near Mint Foil Spanish - $800
Lightly Played Foil Spanish - $600
Moderately Played Foil Spanish - $600
Heavily Played Foil Spanish - $500
Damaged Foil Spanish - $400