Spells you cast that would counter a spell cost {U}{U} less to cast. Whenever a spell an opponent controls is countered by a spell or ability you control, draw a card. The Countering Runner deals 2 psychic damage to that player. (Psychic damage doesn't cause loss of life, but a player who's been dealt 20 psychic damage loses the game.) Ready to run (You can have two commanders if both have ready to run.)
Near Mint - $27.500
Lightly Played - $22.000
Moderately Played - $19.300
Heavily Played - $16.500
Damaged - $13.800
Near Mint Spanish - $27.500
Lightly Played Spanish - $22.000
Moderately Played Spanish - $19.300
Heavily Played Spanish - $16.500
Damaged Spanish - $13.800