Flying Whenever a player casts a spell, if it isn't that player's turn, choose one — • Put a +1/+1 counter on Vision. • Vision phases out. (Treat him and anything attached to him as though they don't exist until your next turn.)
Near Mint - $500
Lightly Played - $400
Moderately Played - $400
Heavily Played - $300
Damaged - $300
Near Mint Spanish - $500
Lightly Played Spanish - $400
Moderately Played Spanish - $400
Heavily Played Spanish - $300
Damaged Spanish - $300