Whenever you cast a spell, you may put two +1/+1 counters on Witch-Maw Nephilim. Whenever Witch-Maw Nephilim attacks, it gains trample until end of turn if its power is 10 or greater.
When it awoke, it shattered the hillsides to make way for its passage.
Near Mint - $300
Lightly Played - $300
Moderately Played - $300
Heavily Played - $200
Damaged - $200
Near Mint Spanish - $300
Lightly Played Spanish - $300
Moderately Played Spanish - $300
Heavily Played Spanish - $200
Damaged Spanish - $200